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“welcome Home”

SGW » 13 February 2009 » In Maya, sketch, zbrush » No Comments

final_merged50crop

final_merged30

finished.. i think. Went ’sans’ tattoo.  I liked the white cracked flesh too much.  I took out a lot of the red… but now I’m thinking I might add it back in later.  But, done for now.  Need to play with something else for a bit.

-sgw

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blocking out scene (litteraly)

SGW » 03 February 2009 » In Maya » No Comments

I only had an hour to work tonight. The day job is getting demanding. This will probably be the last update on this piece for awhile.  The next step is modeling the various accutraments that I dont want to paint by hand and replace the ‘blocks’ in the scene. Render that out in maya/mental ray.  Then finish up the devil in zbrush and render that out. Composit the two and then paint the scene.

There are people that know how to render the dense zbrush models out in Mental ray- which would be awesome because I wouldn’t have to composite it in post.  I, however, don’t have the voodoo skills to make that work.  The only way i know how is using displacement maps, and getting those to work correctly take so many ‘magic’ numbers and dead chickens that its not worth my time.

mayasetupenviorende2

-sgw

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