Hyung Tae Kim’s workflow
great little piece on Hyung Tae Kim’s workflow: http://www.guupress.com/magazine/features/htk-runaway/1.asp
great little piece on Hyung Tae Kim’s workflow: http://www.guupress.com/magazine/features/htk-runaway/1.asp
finished.. i think. Went ’sans’ tattoo. I liked the white cracked flesh too much. I took out a lot of the red… but now I’m thinking I might add it back in later. But, done for now. Need to play with something else for a bit.
-sgw
Found a few hours to play with the image this evening. modeled out some books, shelves, chair, and lectern. Rendered a low rez out and threw that rough of the zbrush model to play around with color composition.
I’m liking the red/blue highlights here. Its a fairly static piece, and the reds help some with the flow. I’m going to need to really get teh lighting right in order to make this thing pop in the final and not look like some static art piece that belongs on a jr. high paper folder. Though now that I think of it, some of those were kinda cool.
just noticed my crop is a bit wider here too.. I’ll lprobably slim it back down in final.
-sgw
I only had an hour to work tonight. The day job is getting demanding. This will probably be the last update on this piece for awhile. The next step is modeling the various accutraments that I dont want to paint by hand and replace the ‘blocks’ in the scene. Render that out in maya/mental ray. Then finish up the devil in zbrush and render that out. Composit the two and then paint the scene.
There are people that know how to render the dense zbrush models out in Mental ray- which would be awesome because I wouldn’t have to composite it in post. I, however, don’t have the voodoo skills to make that work. The only way i know how is using displacement maps, and getting those to work correctly take so many ‘magic’ numbers and dead chickens that its not worth my time.
-sgw
Did’nt get as much time as I would have liked to today to spend on this. But, had enough time to play around with textures and see what I’m getting myself into.
This is not the final- but i do like the palette alot. I’m going to change the patterns around, in the final version they wont be overlapping and stuff. She is turning out much more ‘pin-uppy’ than i had intended. The oringal concept was much more childish/impish in nature. I lost that in the model i think, gave her more of an adult body. Spiking out the hair might help too, then again- maybe the pin up look is the way to go.
Ack.. its 2:30 in the morning. Not good. I did throw a pair of wings together. Tomorrow I’ll get to start the detail hopefully.
made some progress today. I think I’m going to start on the wings before I jump back to tweaking th emain body.
-sgw